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Java 8 – Some of the new features

In this post, some of the new features of JAVA 8…

package pt.joaobrito.java8;

import java.time.Duration;
import java.time.Instant;
import java.time.LocalDate;
import java.time.Month;
import java.time.Period;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Comparator;
import java.util.List;
import java.util.Optional;

public class Main {

    public static void main(String[] args) throws InterruptedException {
        // simple lambda example
        print("Hello Lambda", s -> s.length());

        // another lambda example
        new Thread(() -> System.out.println("Hello Runnable")).start();

        List<Person> people = new ArrayList<>(Arrays.asList(
            new Person("John Doe", LocalDate.of(1978, Month.JUNE, 14)),
            new Person("Jane Doe", LocalDate.of(1983, Month.FEBRUARY, 16)),
            new Person("Steven Smith", LocalDate.of(2008, Month.SEPTEMBER, 23)),
            new Person("Martin", LocalDate.of(2010, Month.NOVEMBER, 27)),
            new Person("Mike", LocalDate.of(2012, Month.NOVEMBER, 3)),
            new Person("Louis", LocalDate.of(2014, Month.NOVEMBER, 6)),
            new Person("Mary", LocalDate.of(2016, Month.FEBRUARY, 16))
        ));

        System.out.println("---- All people sorted by name -----");
        people.sort((p1, p2) -> p1.getName().compareTo(p2.getName()));
        people.forEach(p -> System.out.println(p.getName()));

        System.out.println("---- All people -----");
        people = new ArrayList<>(Arrays.asList(
            new Person("John Doe", LocalDate.of(1978, Month.JUNE, 14)),
            new Person("Jane Doe", LocalDate.of(1983, Month.FEBRUARY, 16)),
            new Person("Steven Smith", LocalDate.of(2008, Month.SEPTEMBER, 23)),
            new Person("Martin", LocalDate.of(2010, Month.NOVEMBER, 27)),
            new Person("Mike", LocalDate.of(2012, Month.NOVEMBER, 3)),
            new Person("Louis", LocalDate.of(2014, Month.NOVEMBER, 6)),
            new Person("Mary", LocalDate.of(2016, Month.FEBRUARY, 16))
        ));
        people.stream().map(Person::getName).forEach(System.out::println); // using method reference

        System.out.println("---- People older than 9 yrs -----");
        people
            .stream() // convert to stream
            .filter(p -> Period.between(p.getDob(), LocalDate.now()).getYears() > 9) // get only the people thaht matches the given condition
            .map(Person::getName) // get a new stream with only the names => returns Stream<String>
            .forEach(System.out::println); // iterates the entire stream and prints out each element

        System.out.println("---- Remove items from list -----");
        people.removeIf(i -> i.getAge() < 2); // remove if the given condition is true
        people.
            stream()
            .map(Person::getName)
            .sorted(Comparator.reverseOrder()) // order the list in reverse order
            .forEach(System.out::println);

        // calculate time between two dates
        LocalDate dob = LocalDate.of(1978, 6, 14);
        LocalDate now = LocalDate.now();
        Period p = Period.between(dob, now);
        System.out.println("Priod of " + p.getYears() + " years; " + p.getMonths() + " months, " + p.getDays() + " days.");

        // calculate time between two instants
        Instant start = Instant.now();
        Thread.sleep(1000);
        Instant end = Instant.now();
        System.out.println("The time is... " + Duration.between(start, end).toMillis());

        // Optional<T>
        Optional<String> opt = Optional.ofNullable("some string"); // not null value
        System.out.println(opt.orElse("or else"));
        opt.orElseThrow(UnsupportedOperationException::new);

        opt = Optional.ofNullable(null); // notice that here we pass a null value
        System.out.println(opt.orElse("or else"));
        opt.orElseThrow(UnsupportedOperationException::new);

    }

    public static void print(String s, MyLambda l) {
        System.out.println(l.getLength(s));
    }

}

@FunctionalInterface
interface MyLambda {
    int getLength(String s);
}
package pt.joaobrito.java8;

import java.time.LocalDate;
import java.time.Period;

public class Person {
    private String name;
    private LocalDate dob;

    public Person(String name, LocalDate dob) {
        this.name = name;
        this.dob = dob;
    }

    public String getName() {
        return name;
    }

    public void setName(String name) {
        this.name = name;
    }

    public LocalDate getDob() {
        return dob;
    }

    public void setDob(LocalDate dob) {
        this.dob = dob;
    }
    
    public int getAge(){
        return Period.between(dob, LocalDate.now()).getYears();
    }
}

 

…and here are the results from running the file above

------------------------------------------------------------------------
Building Java8 0.0.1-SNAPSHOT
------------------------------------------------------------------------

--- exec-maven-plugin:1.2.1:exec (default-cli) @ Java8 ---
12
Hello Runnable
---- All people sorted by name -----
Jane Doe
John Doe
Louis
Martin
Mary
Mike
Steven Smith
---- All people -----
John Doe
Jane Doe
Steven Smith
Martin
Mike
Louis
Mary
---- People older than 9 yrs -----
John Doe
Jane Doe
---- Remove items from list -----
Steven Smith
Mike
Mary
Martin
Louis
John Doe
Jane Doe
Priod of 39 years; 9 months, 9 days.
The time is... 1014
some string
or else
Exception in thread "main" java.lang.UnsupportedOperationException
	at java.util.Optional.orElseThrow(Optional.java:290)
	at pt.joaobrito.java8.Main.main(Main.java:83)
------------------------------------------------------------------------
BUILD FAILURE
------------------------------------------------------------------------
Total time: 1.649 s
Finished at: 2018-03-23T00:07:33+00:00
Final Memory: 8M/309M
------------------------------------------------------------------------

Note that the build fails because we pass null to the Optional and we have a condition to throw an exception if null is passed to it (this is the reason why this line is the last statement of this example).

Thank you! 🙂

 

Design Pattern: Command and State together

In this article we will explain two JAVA design patterns:
Command and State.

In the main method we:

  1. first create the light object (aka receiver);
  2. then we check if the light is on or off;
  3. after that we create a light command passing to it the light we’ve just created;
  4. then we create a Remote Control and set the command into it;
  5. in the next step we press the button and we check the light state;
  6. finally, we repeat the process and check the light state again.

So lets start with the  code:

Here we have the client class (the one that have the main method)

package pt.joaobrito.client;

import pt.joaobrito.command.Command;
import pt.joaobrito.command.LightCommand;
import pt.joaobrito.command.invoker.RemoteControl;
import pt.joaobrito.state.receiver.Light;

/**
 * The client object 
 */
public class Client {

    public static void main(String[] args) {
        // receiver
        Light light = new Light();
        
        // prints to the console the current state of the light
        System.out.println("1st state - the light is " + (light.getCurrentState().isOn() ? "ON" : "OFF"));
        
        Command lightsCmd = new LightCommand(light);
        
        //invoker
        RemoteControl remoteControl = new RemoteControl();
        remoteControl.setCommand(lightsCmd);
        
        //switch on
        remoteControl.pressButton();
        System.out.println("2nd state - the light is " + (light.getCurrentState().isOn() ? "ON" : "OFF"));
        
        //switch off
        remoteControl.pressButton();
        System.out.println("3rd state - the light is " + (light.getCurrentState().isOn() ? "ON" : "OFF"));
    }
}

 

The Command Design Pattern implementation
Here we define our Command interface

package pt.joaobrito.command;

public interface Command {
    public void execute();
}

 

This is the remote control class.
Note that in the pressButton method we actually execute the Command passed previously in the set method. Notice that this class has no knowledge at all about the receiver. Instead it just knows that it has a Command and how to interact with it.

package pt.joaobrito.command.invoker;

import pt.joaobrito.command.Command;

/**
 * Invoker
 */
public class RemoteControl {

    private Command command;
    
    public void setCommand(Command command) {
        this.command = command;
    }

    public void pressButton() {
        command.execute();
    }
}

 

Here we have the concrete  light command (the implementation of the Command interface). In the execute method we specify what the command really does: in this case with the help of the State Design Pattern we are simply saying to the light to go to the next state.

package pt.joaobrito.command;

import pt.joaobrito.state.receiver.Light;

/**
 * Concrete Command: light command
 */
public class LightCommand implements Command {
    //reference to the light
    private Light light;

    public LightCommand(Light light) {
        this.light = light;
    }

    public void execute() {
        light.switchToNextState();
    }
}

 

The next section is the State Design Pattern part
This is the Light class. From the Command point of view this is the receiver and from the point of view of the state design pattern this is the object that keeps the current state of the light (also known as a wrapper that will be passed to the concrete states).

package pt.joaobrito.state.receiver;

/**
 * This class is responsible to keep the state of the light
 */
public class Light {
    private State currentState;
    
    public Light() {
        // 1st state of light
        currentState = new LightOff();
    }

    public State getCurrentState() {
        return currentState;
    }

    public void setState(State state) {
        currentState = state;
    }

    /**
     * light switch
     */
    public void switchToNextState() {
        currentState.next(this);
    }

}

 

This is the state interface. Notice that here we have two methods that have to be implemented by the classes that implement the state interface.

package pt.joaobrito.state.receiver;

public interface State {
    void next(Light wrapper);
    boolean isOn();
}

 

The next class represents one of the possible state of the light (the concrete state that represents the ON state of the light)

package pt.joaobrito.state.receiver;

/**
 * Receiver
 */
public class LightOn implements State{
    
    @Override
    public void next(Light wrapper) {
        wrapper.setState(new LightOff());
    }

    @Override
    public boolean isOn() {
        return true;
    }
}

 

This is the other possible state (the concrete state that represents the OFF state of the light)

package pt.joaobrito.state.receiver;

/**
 * Receiver
 */
public class LightOff implements State{

    @Override
    public void next(Light wrapper) {
        wrapper.setState(new LightOn());
    }

    @Override
    public boolean isOn() {
        return false;
    }
}

 

And the results:

run:
1st state - the light is OFF
2nd state - the light is ON
3rd state - the light is OFF
BUILD SUCCESSFUL (total time: 0 seconds)

 

And that’s it. Feel free to comment.

Thank you!

Working with nested Maps in JAVA

In this post I will show you a simple and easy way of working with JAVA Maps, more precisely, how to add an element (a.k.a value) to a multi nested maps:

public void addElementToMap(Map<Long, Map<String, Map<Short, List<SomeDto>>>> map, SomeDto dto) {
	
	// get the first inner map
	Map<String, Map<Short, List<SomeDto>>> someMap = map.get(dto.gePrimaryKey());
	
	if(someMap == null){
		someMap = new HashMap<>();
		map.put(dto.gePrimaryKey(), someMap);
	}
	
	
	// get the second inner map
	Map<Short, List<SomeDto>> otherMap = someMap.get(dto.getSomeId());
	
	if(otherMap == null){
		otherMap = new HashMap<>();
		someMap.put(dto.getSomeId(), otherMap);
	}
	
	
	// get the inner list
	List<SomeDto> someList = otherMap.get(dto.getOtherId());
	
	if(someList == null){
		someList = new ArrayList<>();
		otherMap.put(dto.getOtherId()), someList);
	}
	
	// add dto to the list
	someList.add(dto);
}

That’s it. Simple, isn’t it? 😉

Source code: github

Builder Design Pattern

Here is the “usual” implementation of this design pattern.

package pt.joaobrito.builder;

/**
 * This is the main class
 */
public class BuilderExample {

	public static void main(String[] args) {
		Vehicle v1 = new Client(new CarBuilder()).constructVehicle();
		System.out.println(v1);

		Vehicle v2 = new Client(new BikeBuilder()).constructVehicle();
		System.out.println(v2);

		Vehicle v3 = new Client(new CarBuilder()).constructVehicleWithoutWindowsOrSeats();
		System.out.println(v3);

		Vehicle v4 = new Client(new BikeBuilder()).constructVehicleWithoutWindowsOrSeats();
		System.out.println(v4);
	}
}
/**
 * The Client class has the responsability of building the vehicles
 */
class Client {

	private final VehicleBuilder vehicleBuilder;

	public Client(VehicleBuilder vehicleBuilder) {
		this.vehicleBuilder = vehicleBuilder;
	}

	/**
	 * Builds a complete vehicle
	 * @return a vehicle
	 */
	public Vehicle constructVehicle() {
		return vehicleBuilder.buildType().buildSeats().buildWindows().get();
	}

	/**
	 * Builds a vehicle without parts
	 * @return a vehicle
	 */
	public Vehicle constructVehicleWithoutWindowsOrSeats() {
		return vehicleBuilder.buildType().get();
	}
}

/**
 * This class is the abstract builder
 */
abstract class VehicleBuilder {

	protected Vehicle vehicle;

	public VehicleBuilder() {
		this.vehicle = new Vehicle();
	}

	/**
	 * Vehicle get method
	 * @return the vehicle
	 */
	public Vehicle get() {
		return vehicle;
	}

	/**
	 * The 3 following lines are the methods that must be implemented on the concrete builders
	 * @return
	 */
	public abstract VehicleBuilder buildType();
	public abstract VehicleBuilder buildSeats();
	public abstract VehicleBuilder buildWindows();
}

/**
 * This is a concrete builder for Bikes
 */
class BikeBuilder extends VehicleBuilder {

	@Override
	public VehicleBuilder buildType() {
		vehicle.setType("Bike");
		return this;
	}

	@Override
	public VehicleBuilder buildWindows() {
		vehicle.setWindows(0);
		return this;
	}

	@Override
	public VehicleBuilder buildSeats() {
		vehicle.setSeats(2);
		return this;
	}

}

/**
 * This is the concrete builder for Cars
 */
class CarBuilder extends VehicleBuilder {

	@Override
	public VehicleBuilder buildType() {
		vehicle.setType("Car");
		return this;
	}

	@Override
	public VehicleBuilder buildSeats() {
		vehicle.setSeats(5);
		return this;
	}

	@Override
	public VehicleBuilder buildWindows() {
		vehicle.setWindows(4);
		return this;
	}


}

/**
 * This is the vehicle class
 */
class Vehicle {

	private String type;
	private int seats;
	private int windows;

	public void setType(String type) {
		this.type = type;
	}

	public void setSeats(int seats) {
		this.seats = seats;
	}

	public void setWindows(int windows) {
		this.windows = windows;
	}
	
	/**
	 * @return a printable vehicle
	 */
	@Override
	public String toString() {
		return "Vehicle[Type: " + type + "; Seats: " + seats + "; Windows: " + windows + "]";
	}

}

 

The result is:
builder2

UML
builder2_uml

 

 

Builder Design Pattern (simple way)

This design pattern allows us to create an object with the advantage that the same construction process can create different representations of that object. Here is the simplest implementation of this design pattern.

In a next tutorial we will explain the other way of doing the same thing, with more flexibility but with a more complex implementation.

So, let’s start creating a car!

package pt.joaobrito.builder;

/**
 * This is the class that we will create object of
 */
class Car {

	private String brand, model, version;

	/**
	 * This private constructor avoids the user to create the object in the complex way
	 * using the new keyword.
	 */
	private Car() {}

	/**
	 * This method allows us to get the builder of the car without instantiating the car
	 * 
	 * @return the builder instance
	 */
	public static Builder getBuilder() { return new Builder(); }

	public String getBrand() { return this.brand; }

	public String getModel() { return this.model; }

	public String getVersion() { return this.version; }

	/**
	 * This is the printable version of the car
	 * @return a printable car
	 */
	@Override
	public String toString() {
		StringBuilder sb = new StringBuilder("Your new car -> ");
		if (brand != null) { sb.append("brand: " + brand); }
		if (model != null) { sb.append(", model: " + model); }
		if (version != null) { sb.append(", version: " + version); }
		return sb.toString();
	}

	/**
	 * This class is the builder itself.
	 * Notice that in every builder method we always return the builder instance. 
	 * This allows us to continue building more parts of the car in one single line.
	 */
	static final class Builder {

		/**
		 * Here we keep an instance of the car we are building. When finished we return it.
		 */
		private final Car car = new Car();

		/**
		 * This is the method that return the car we previously built (or not)
		 * @return
		 */
		public Car getInstance() { return car.getBrand() == null ? null : car; }

		public Builder buildBrand(String brand) {
			this.car.brand = brand;
			return this;
		}

		public Builder buildModel(String model) {
			this.car.model = model;
			return this;
		}

		public Builder buildVersion(String version) {
			this.car.version = version;
			return this;
		}
	}

}

public class Builder {

	public static void main(String[] args) {
		Car c1 = Car.getBuilder().buildBrand("BMW").buildModel("Serie 5").buildVersion("535d Touring").getInstance();
		Car c2 = Car.getBuilder().buildBrand("VW").buildModel("Passat").getInstance();
		Car c3 = Car.getBuilder().buildModel("Class E").getInstance();
		
		System.out.println(c1);
		System.out.println(c2);
		System.out.println(c3 == null ? "You don't have a car! Please create a car with a brand defined." : c3);
	}
}

 

The final result:

builder

Singleton Design Pattern

With his design patttern we allways get the same instance, as you can see next.

  1. The Singleton class:
package pt.joaobrito.singleton;

public final class Singleton {

	/**
	 * A private constructor. This is necessary in order to not allow create a new Singleton object
	 * from the outside with the keyword new
	 */
	private Singleton() {}

	private static final class SingletonHolder {
		public static final Singleton INSTANCE = new Singleton();
	}

	public static final Singleton getInstance() {
		return SingletonHolder.INSTANCE;
	}
}

 

2. The main class:

package pt.joaobrito.singleton;

public class Main {

	public static void main(String[] args) {
		Singleton s1 = Singleton.getInstance();
		Singleton s2 = Singleton.getInstance();

		// test if the reference are the same
		System.out.println(s1 == s2);
	}

}

 

3. The result:

singleton

 

UML
singleton

Reverse String/array recursively

Here is an example how to recursively invert the order of a string or an array in Java.

package pt.joaobrito;

public class Recursive {

	/**
	 * The main method
	 *
	 * @param args
	 */
	public static void main(String[] args) {
		System.out.println("Inverted string: " + reverseString("123456789"));

		System.out.print("Inverted array:  ");
		int[] ra = reverseArray(new int[]{1, 2, 3, 4, 5, 6, 7, 8, 9});
		for (int s : ra) {
			System.out.print(s);
		}
		System.out.println("");
	}

	/**
	 * This method inverts the order of the string
	 *
	 * @param s
	 * @return the reverse string
	 */
	public static String reverseString(String s) {
		if (s.length() == 0) {
			return s;
		}
		// recursive call
		return s.substring(s.length() - 1) + reverseString(s.substring(0, s.length() - 1));
	}

	/**
	 * This method inverts the order of the array
	 *
	 * @param array
	 * @return the inverted array
	 */
	public static int[] reverseArray(int[] array) {
		if (array.length <= 1) { // stop condition
			return new int[]{};
		}

		int[] aux = new int[array.length - 2];
		for (int i = 0; i < aux.length; i++) {
			aux[i] = array[i + 1];
		}

		int[] g = reverseArray(aux); // recursive call

		System.arraycopy(g, 0, array, 1, g.length);
		int firstPosition = array[0];
		array[0] = array[array.length - 1];
		array[array.length - 1] = firstPosition;
		return array;
	}

}

The output is:

output

Notice that in the string method we have twice the iterations that we have in the array method, because we go through all positions in the string.

If you know other ways of doing it, please feel free to comment it out.

Thanks.